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Old Apr 05, 2008, 01:07 PM // 13:07   #101
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Quote:
Originally Posted by Koning
/sigh

Do you know what the word perma(nent) means?
Permanent for the time FGJ is up, anyway. FA + FGJ = permanent. UB + FGJ = ...
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Old Apr 06, 2008, 04:58 AM // 04:58   #102
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Maybe they should turn it in some kind of "Finger of Chaos" for players. When activated it just increases certain aspects of the different classes. But Intensity showed they don´t want that either.
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Old Apr 07, 2008, 05:22 PM // 17:22   #103
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Quote:
Originally Posted by MirkoTeran
a) Remove it. Easy.
b) Make it enchantment and give it huge recharge time.
c) Reduce damage by 2/3 and make KD target only.
d) Restrict usage to Norn areas.
e) Leave it as it is. If more then 1 player in team has UB then 3/4 of enemy mobs get UB (the rest turn to monks) and gain 5 levels per number of ursan players. (AKA: Say 'Hi' to level 55 Titans with UB)
actually a level 55 titan could do more dmg with their normal bars than ursan,hmm shockwave comes in mind
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Old Apr 07, 2008, 05:38 PM // 17:38   #104
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Avatars seem a good solution:

Ursan: 10 energy - 2 cast - 15 recharge
Skill. For 120 seconds you gain +10 ... +80 armor and you deal +5 ... +15 damage.
This skill is disabled for 120 seconds.

Raven: 10 energy - 2 cast - 15 recharge
Skill. For 120 seconds you move and cast 33% faster and conditions and hexes expire 15 ... 50% faster.
This skill is disabled for 120 seconds.

Volfen: 10 energy - 2 cast - 15 recharge
Skill. For 120 seconds attack 33% faster and all of your attack skills inflict a deep wound and bleeding.
This skill is disabled for 120 seconds.

PvE skills with very strong buffs, however the rest of your skill bar does care now.
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Old Apr 07, 2008, 05:48 PM // 17:48   #105
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I agree with them, Pyro -- Although I do think the timing should be 90 seconds tops.
And Ursan's armour bonus should be maximum 40, along with making the damage a little better.

Apart from that, it's nice.
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Old Apr 07, 2008, 06:06 PM // 18:06   #106
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If they go with an Avatar version of the Blessings, then the time they last should be linked to the rank in Norn title.

And having all Volfen attacks inflict bleeding and deep wound seems a little extreme-bleeding sure, with perhaps a percent chance of deep wound?
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Old Apr 07, 2008, 06:16 PM // 18:16   #107
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donno, just added some numbers/effects
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Old Apr 08, 2008, 12:59 AM // 00:59   #108
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Quote:
Originally Posted by holymasamune
The thing that's so strong about ursan is that it replaces a bad player's shitty bar with a good one. Even if you nerf the damage/recharge/activation or whatnot, ursan will remain grind>skill.

And that leads to why the idea of having ursan work like a stronger dervish avatar is probably the "best" one. That way, they could also balance the other blessings in relation to this one, so that casters benefit more from say, raven, and physicals benefit more from ursan.

Something like:

Ursan: 60 seconds. 120 disable. +100..200 health, +10..20 armor, +10..20% chance of causing KD.
Raven: 60 seconds. 120 disable. +10..20 energy, +10..20% block rate, spells cast and recharge 10..20% faster.
Volfen: 60 seconds. 120 disable. +50..100 health, +1..5 health regen, +10..20% attack and movement speed, +10..20% critical hit.
Something like this would be very nice (I'd probably add +10-20 damage with Ursan). Since it's also an Elite, it avoids abuses with some Elites, and means it might not be the best skill to take any any point, depending on your build, and it's still useful at lower levels of Norn
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Old Apr 08, 2008, 01:13 AM // 01:13   #109
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Quote:
Originally Posted by tyla salanari
A -- I don't play Ursan, so how was I supposed to know the proper damage? Regardless, 150 armour-ignoring damage every 3 seconds is still pretty screwed up coming from ONE SKILL.

B -- I said SINGLE SKILL, that implies Ursan Strike, not Ursan Rage, which even says on the description "Physical damage".

C -- Ursan can do perma-SY aswell. Once Ursan is off, AR + FGJ should have SY permanent for FGJ's duration. Note that Racthoh's Paragon setup is a full character, Ursan allows 12 skills altogether -- Ursan, *4 Ursan skills*, 7 skills left with no elite slot and 2 PvE-only skills left. Totem of Man excluded.
Ursan Roar doesn't hurt the DPS, particularly in a large group of ursans. 3 Ursans can keep the skill up constantly.
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Old Apr 08, 2008, 04:55 AM // 04:55   #110
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My idea for a long time was to reduce the intensity of the skills/bonuses for every other ursan in the group. After all, the Bear Spirit is only so strong.

The avatar thing sounds nice though.
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Old Apr 08, 2008, 04:57 AM // 04:57   #111
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errrr remove it from play. Problem sloved.
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Old Apr 08, 2008, 05:52 AM // 05:52   #112
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make it all melee attacks thus making it blindable, missable, and blockable. done.
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Old Apr 09, 2008, 09:12 AM // 09:12   #113
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Ursan Blessing:
You have 600..700hp , 70..80 armor and 30e (same for all classes)
Skill 1: type melee attack, physical dmg
Skill 2: single target KD , warrior rune ignored (yeah bears, even blessed, dont have runes )
Skill 3: 20 secs recharge, all allies whithin earshot do 6..15 additional dmg

Oh.. while im posting here..
A good ursan bar effectively use other skills ! plz mesmers cast frustration on the monk before rushing him ! and "you move like a dwarf, poison preparation, spear swipe, etc... That can save you (someone said Duncan ? ).
And btw, ursanway is definitly not a good choice for shards of orr (it is for slavers thougt )
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Old Apr 09, 2008, 04:14 PM // 16:14   #114
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I don't play GW anymore because although I have every part in the GW series, including EotN, ursanway has ruined the game for me.

For moral and ethical reasons, like the Lightbringer title is restricted to Nightfall for usefulness, the Norn title should have been restricted to the EotN campaign for usefulness, in the interests of fairness to players without the expansion.

This is all any reasonable player should need as an argument against the ursanway stupidity you see in UW, FoW, and of course DoA these days.

But this fairness issue is not why I don't play GW anymore. It's because even though I have a Rank 10 Ursan, GW is boring done ursanway.

There's a difference between mind numbing grinding and mind warpingly numbing spamming of 1,2,3 same skills every area - elite, mission, quest - normal mode, hard mode regardless... and that difference is ursanway.

Goodbye Guild Wars - it was a fun couple years.
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Old Apr 09, 2008, 05:45 PM // 17:45   #115
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Quote:
Originally Posted by Rene Saliere
I don't play GW anymore because although I have every part in the GW series, including EotN, ursanway has ruined the game for me.

For moral and ethical reasons, like the Lightbringer title is restricted to Nightfall for usefulness, the Norn title should have been restricted to the EotN campaign for usefulness, in the interests of fairness to players without the expansion.

This is all any reasonable player should need as an argument against the ursanway stupidity you see in UW, FoW, and of course DoA these days.

But this fairness issue is not why I don't play GW anymore. It's because even though I have a Rank 10 Ursan, GW is boring done ursanway.

There's a difference between mind numbing grinding and mind warpingly numbing spamming of 1,2,3 same skills every area - elite, mission, quest - normal mode, hard mode regardless... and that difference is ursanway.

Goodbye Guild Wars - it was a fun couple years.

AGAIN! this is not a piss and moan thread!
If your leaving fine. no one cares. go cry in a corner by yourself.



Now. Back on topic. It looks like the avatar idea is still the popular one.
But keep them coming.
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Old Apr 09, 2008, 06:32 PM // 18:32   #116
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Aside from removing Ursan from the game, i really like the avatar idea

The skill remains powerful without totally raping PvE as it does now
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Old Apr 09, 2008, 08:28 PM // 20:28   #117
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I would make the skills 1 and 2 have an adrenalin cost.
This would make it vulnerable to melee shutdown (blind/hexes) without totally ruining the skill.

A monk dedicated to keeping them clean would be needed in some anti melee area's, but that seems appropriate to me. Since people would soon have another character bring dark fury, The cost should not be negligable.

Having other roles in the party would also somewhat counteract the mindlessness of the Ursan teambuild which is one of the things I dislike about it.

I was thinking of a cost of 3 and 8 respectivally.
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Old Apr 09, 2008, 09:25 PM // 21:25   #118
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Quote:
Originally Posted by Bront
Ursan Roar doesn't hurt the DPS, particularly in a large group of ursans. 3 Ursans can keep the skill up constantly.
In all reality, Ursan Roar is more of a damage mitigation device.
Think of it like Sabway, where you have Weakness as your form of "prot".
66% damage reduction from non-spell damage is quite sexy.
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Old Apr 09, 2008, 09:30 PM // 21:30   #119
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hey, wait, it almost feels as though I've seen a thread like this before...

no, no, i must be imagining things ;P
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Old Apr 10, 2008, 01:35 PM // 13:35   #120
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Quote:
Originally Posted by Fried Tech
AGAIN! this is not a piss and moan thread!
If your leaving fine. no one cares. go cry in a corner by yourself.



Now. Back on topic. It looks like the avatar idea is still the popular one.
But keep them coming.
I didn't realise the thread was troll infested, apologies for my calm reflections on a dead game.

I made it pretty clear the only ethical nerf for UB would be to restrict it to EotN or better still, Norn areas. The ethical aspect is one that is new and so worth considering. The mechanics are over argued in my opinion.

As far as crying goes, if we must use the favoured troll term of abuse, perhaps some people's crying has stopped because PvE is achievable for them now. My crying started when it got too easy.

But I'm glad some trolls *ahem* people can enjoy the game now it has dead/easy-mode. Sorry, please go on with your topic. : )

Last edited by Rene Saliere; Apr 10, 2008 at 01:48 PM // 13:48..
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